//-----------------------------------------------------------------------------
// Torque Game Engine Advanced
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

//--- OBJECT WRITE BEGIN ---
singleton TSShapeConstructor(BoomBotDts)
{
   baseShape = "./BoomBot.dts";
   sequence0 = "art/shapes/actors/animations/player_root.dsq root";
   sequence1 = "art/shapes/actors/animations/player_forward.dsq run";
   sequence2 = "art/shapes/actors/animations/player_back.dsq back";
   sequence3 = "art/shapes/actors/animations/player_side.dsq side";
   sequence4 = "art/shapes/actors/animations/player_lookde.dsq look";
   sequence5 = "art/shapes/actors/animations/player_head.dsq head";
   sequence6 = "art/shapes/actors/animations/player_fall.dsq fall";
   sequence7 = "art/shapes/actors/animations/player_land.dsq land";
   sequence8 = "art/shapes/actors/animations/player_jump.dsq jump";
   sequence9  = "art/shapes/actors/animations/player_diehead.dsq death1";
   sequence10 = "art/shapes/actors/animations/player_diechest.dsq death2";
   sequence11 = "art/shapes/actors/animations/player_dieback.dsq death3";
   sequence12 = "art/shapes/actors/animations/player_diesidelf.dsq death4";
   sequence13 = "art/shapes/actors/animations/player_diesidert.dsq death5";
   sequence14 = "art/shapes/actors/animations/player_dieleglf.dsq death6";
   sequence15 = "art/shapes/actors/animations/player_dielegrt.dsq death7";
   sequence16 = "art/shapes/actors/animations/player_dieslump.dsq death8";
   sequence17 = "art/shapes/actors/animations/player_dieknees.dsq death9";
   sequence18 = "art/shapes/actors/animations/player_dieforward.dsq death10";
   sequence19 = "art/shapes/actors/animations/player_diespin.dsq death11";
   sequence20 = "art/shapes/actors/animations/player_looksn.dsq looksn";
   sequence21 = "art/shapes/actors/animations/player_lookms.dsq lookms";
   sequence22 = "art/shapes/actors/animations/player_scoutroot.dsq scoutroot";
   sequence23 = "art/shapes/actors/animations/player_headside.dsq headside";
   sequence24 = "art/shapes/actors/animations/player_recoilde.dsq light_recoil";
   sequence25 = "art/shapes/actors/animations/player_sitting.dsq sitting";
   sequence26 = "art/shapes/actors/animations/player_celsalute.dsq celsalute";
   sequence27 = "art/shapes/actors/animations/player_celwave.dsq celwave";
   sequence28 = "art/shapes/actors/animations/player_standjump.dsq standjump";
   sequence29 = "art/shapes/actors/animations/player_looknw.dsq looknw";
   sequence30 = "art/shapes/actors/animations/player_dance.dsq dance";
   sequence31 = "art/shapes/actors/animations/player_range.dsq range";
};
//--- OBJECT WRITE END ---
