Torque2D Reference
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ImageFrameProvider Member List

This is the complete list of members for ImageFrameProvider, including all inherited members.

advanceTime(F32 timeDelta)ImageFrameProviderCoreinlinevirtual
Tickable::advanceTime(U32 timeDelta)Tickablestatic
allocateAssets(AssetPtr< ImageAsset > *pImageAssetPtr, AssetPtr< AnimationAsset > *pAnimationAssetPtr)ImageFrameProviderCore
clearAssets(void)ImageFrameProviderCore
copyTo(ImageFrameProviderCore *pImageFrameProviderCore) constImageFrameProviderCorevirtual
deallocateAssets(void)ImageFrameProviderCoreinline
getAnimation(void) constImageFrameProviderCoreinline
getAnimationFrame(void) constImageFrameProviderCoreinline
getAnimationTimeScale(void) constImageFrameProviderCoreinline
getCurrentAnimation(void) constImageFrameProviderCoreinline
getCurrentAnimationAssetId(void) constImageFrameProviderCoreinline
getCurrentAnimationFrame(void) constImageFrameProviderCore
getCurrentAnimationTime(void) constImageFrameProviderCoreinline
getCurrentNamedAnimationFrame(void) constImageFrameProviderCore
getImage(void) constImageFrameProviderCoreinline
getImageFrame(void) constImageFrameProviderCoreinline
getNamedImageFrame(void) constImageFrameProviderCoreinline
getProviderImageFrameArea(void) constImageFrameProviderCore
getProviderTexture(void) constImageFrameProviderCoreinline
ImageFrameProvider()ImageFrameProvider
ImageFrameProviderCore()ImageFrameProviderCore
interpolateTick(F32 delta)ImageFrameProviderCoreinlinevirtual
isAnimationFinished(void) constImageFrameProviderCoreinline
isAnimationPaused(void) constImageFrameProviderCoreinline
isAnimationValid(void) constImageFrameProviderCore
isProcessingTicks() constTickableinlinevirtual
isStaticFrameProvider(void) constImageFrameProviderCoreinline
isUsingNamedImageFrame(void) constImageFrameProviderCoreinline
mAnimationAssetImageFrameProviderprotected
mAnimationFinishedImageFrameProviderCoreprotected
mAnimationPausedImageFrameProviderCoreprotected
mAnimationTimeScaleImageFrameProviderCoreprotected
mCurrentFrameIndexImageFrameProviderCoreprotected
mCurrentModTimeImageFrameProviderCoreprotected
mCurrentTimeImageFrameProviderCoreprotected
mFrameIntegrationTimeImageFrameProviderCoreprotected
mImageAssetImageFrameProviderprotected
mImageFrameImageFrameProviderCoreprotected
mLastFrameIndexImageFrameProviderCoreprotected
mMaxFrameIndexImageFrameProviderCoreprotected
mNamedImageFrameImageFrameProviderCoreprotected
mpAnimationAssetImageFrameProviderCoreprotected
mPausedTimeImageFrameProviderCoreprotected
mpImageAssetImageFrameProviderCoreprotected
mSelfTickImageFrameProviderCoreprotected
mStaticProviderImageFrameProviderCoreprotected
mTotalIntegrationTimeImageFrameProviderCoreprotected
mUsingNamedFrameImageFrameProviderCoreprotected
onAnimationEnd(void)ImageFrameProviderCoreinlineprotectedvirtual
onAssetRefreshed(AssetPtrBase *pAssetPtrBase)ImageFrameProviderprotectedvirtual
pauseAnimation(const bool animationPaused)ImageFrameProviderCoreinline
playAnimation(const AssetPtr< AnimationAsset > &animationAsset)ImageFrameProviderCore
processTick()ImageFrameProviderCorevirtual
render(const bool flipX, const bool flipY, const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, BatchRender *pBatchRenderer) constImageFrameProviderCorevirtual
render(const bool flipX, const bool flipY, const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, const Vector2 &uvPos0, const Vector2 &uvPos1, const Vector2 &uvPos2, const Vector2 &uvPos3, BatchRender *pBatchRenderer) constImageFrameProviderCorevirtual
render(const U32 vertexCount, const Vector2 *vertexArray, const Vector2 *textureArray, const ColorF *colorArray, BatchRender *pBatchRenderer) constImageFrameProviderCore
renderComplex(const bool flipX, const bool flipY, const Vector2 &vertexPos0, const Vector2 &vertexPos1, const Vector2 &vertexPos2, const Vector2 &vertexPos3, BatchRender *pBatchRenderer, const ColorF &colorTL, const ColorF &colorTR, const ColorF &colorBR, const ColorF &colorBL) constImageFrameProviderCore
renderGui(GuiControl &owner, Point2I offset, const RectI &updateRect) constImageFrameProviderCore
resetAnimationTime(void)ImageFrameProviderCoreinline
resetState(void)ImageFrameProviderCorevirtual
setAnimation(const char *pAnimationAssetId)ImageFrameProviderCorevirtual
setAnimationFrame(const U32 frameIndex)ImageFrameProviderCore
setAnimationTimeScale(const F32 scale)ImageFrameProviderCoreinline
setImage(const char *pImageAssetId)ImageFrameProviderCoreinline
setImage(const char *pImageAssetId, const U32 frame)ImageFrameProviderCorevirtual
setImage(const char *pImageAssetId, const char *pNamedFrame)ImageFrameProviderCorevirtual
setImageFrame(const U32 frame)ImageFrameProviderCorevirtual
setNamedImageFrame(const char *frame)ImageFrameProviderCorevirtual
setProcessTicks(bool tick)ImageFrameProviderCoreinlinevirtual
smTickMaskTickablestatic
smTickMsTickablestatic
smTickSecTickablestatic
smTickShiftTickablestatic
stopAnimation(void)ImageFrameProviderCoreinline
Tickable()Tickable
update(const F32 elapsedTime)ImageFrameProviderCorevirtual
updateAnimation(const F32 elapsedTime)ImageFrameProviderCore
validRender(void) constImageFrameProviderCorevirtual
~ImageFrameProvider()ImageFrameProvidervirtual
~ImageFrameProviderCore()ImageFrameProviderCorevirtual
~Tickable()Tickablevirtual