Torque2D Reference
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TextureHandle Member List

This is the complete list of members for TextureHandle, including all inherited members.

BitmapKeepTexture enum valueTextureHandle
BitmapTexture enum valueTextureHandle
clear(void)TextureHandleinline
getBitmap(void)TextureHandle
getBitmap(void) constTextureHandle
getGLName(void) constTextureHandle
getHeight(void) constTextureHandle
getTextureKey(void) constTextureHandle
getWidth(void) constTextureHandle
InvalidTexture enum valueTextureHandle
IsNull(void) constTextureHandleinline
NotNull(void) constTextureHandleinline
operator TextureObject *()TextureHandleinline
operator!=(const TextureHandle &handle) constTextureHandleinline
operator=(const TextureHandle &t)TextureHandleinline
operator==(const TextureHandle &handle) constTextureHandleinline
refresh(void)TextureHandle
set(const char *pTextureKey, TextureHandleType type=BitmapTexture, bool clampToEdge=false, bool force16Bit=false)TextureHandle
set(const char *pTextureKey, GBitmap *bmp, TextureHandleType type, bool clampToEdge=false)TextureHandle
setClamp(const bool clamp)TextureHandle
setFilter(const GLuint filter)TextureHandle
TextureHandle()TextureHandleinline
TextureHandle(TextureObject *to)TextureHandleinline
TextureHandle(const TextureHandle &th)TextureHandleinline
TextureHandle(const char *textureKey, TextureHandleType type, bool clampToEdge=false, bool force16Bit=false)TextureHandle
TextureHandle(const char *textureKey, GBitmap *bmp, TextureHandleType type, bool clampToEdge=false)TextureHandle
TextureHandleType enum nameTextureHandle
~TextureHandle()TextureHandleinline