Torque2D Reference
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GLState Struct Reference

GL state information. More...

#include <platformGL.h>

Public Attributes

bool suppARBMultitexture
bool suppEXTblendcolor
bool suppEXTblendminmax
bool suppPackedPixels
bool suppTexEnvAdd
bool suppLockedArrays
bool suppTextureEnvCombine
bool suppVertexArrayRange
bool suppFogCoord
bool suppEdgeClamp
bool suppTextureCompression
bool suppS3TC
bool suppFXT1
bool suppTexAnisotropic
bool suppPalettedTexture
bool suppVertexBuffer
bool suppSwapInterval
GLint maxFSAASamples
unsigned int triCount [4]
unsigned int primCount [4]
unsigned int primMode
GLfloat maxAnisotropy
GLint maxTextureUnits

Detailed Description

GL state information.

Member Data Documentation

◆ maxAnisotropy

GLfloat maxAnisotropy

◆ maxFSAASamples

GLint maxFSAASamples

◆ maxTextureUnits

GLint maxTextureUnits

◆ primCount

unsigned int primCount

◆ primMode

unsigned int primMode

◆ suppARBMultitexture

bool suppARBMultitexture

◆ suppEdgeClamp

bool suppEdgeClamp

◆ suppEXTblendcolor

bool suppEXTblendcolor

◆ suppEXTblendminmax

bool suppEXTblendminmax

◆ suppFogCoord

bool suppFogCoord

◆ suppFXT1

bool suppFXT1

◆ suppLockedArrays

bool suppLockedArrays

◆ suppPackedPixels

bool suppPackedPixels

◆ suppPalettedTexture

bool suppPalettedTexture

◆ suppS3TC

bool suppS3TC

◆ suppSwapInterval

bool suppSwapInterval

◆ suppTexAnisotropic

bool suppTexAnisotropic

◆ suppTexEnvAdd

bool suppTexEnvAdd

◆ suppTextureCompression

bool suppTextureCompression

◆ suppTextureEnvCombine

bool suppTextureEnvCombine

◆ suppVertexArrayRange

bool suppVertexArrayRange

◆ suppVertexBuffer

bool suppVertexBuffer

◆ triCount

unsigned int triCount

The documentation for this struct was generated from the following files: