TorqueScript Reference
PointForceController Member List

This is the complete list of members for PointForceController, including all inherited members.

addFieldFilter(fieldName)SimObject
addListener(SimObject)SimObject
assignFieldsFrom(SimObject)SimObject
call(methodName, [args] *)SimObject
clone([copyDynamicFields=false]?)SimObject
delete()SimObject
dump()SimObject
dumpClassHierarchy()SimObject
getAngularDrag()PointForceController
getClassName()SimObject
getClassNamespace()SimObject
getControlGroups()PickingSceneController
getControlLayers()PickingSceneController
getDynamicField(index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(fieldName)SimObject
getFieldValue(fieldName)SimObject
getForce()PointForceController
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getLinearDrag()PointForceController
getName()SimObject
getNonLinear()PointForceController
getPosition()PointForceController
getProgenitorFile()SimObject
getRadius()PointForceController
getSuperClassNamespace()SimObject
getTrackedObject()PointForceController
getType()SimObject
isChildOfGroup(groupID)SimObject
isMemberOfClass(string classname)SimObject
isMethod(string methodName)SimObject
isTimerActive()SimObject
postEvent(String eventName, String data)SimObject
removeAllListeners()SimObject
removeFieldFilter(fieldName)SimObject
removeListener(SimObject)SimObject
save(fileName, [selectedOnly]?)SimObject
schedule(time, command, [arg] *)SimObject
setAngularDrag(angularDrag)PointForceController
setClassNamespace(nameSpace)SimObject
setControlGroups(groups$)PickingSceneController
setControlLayers(layers$)PickingSceneController
setEditFieldValue(fieldName, value)SimObject
setFieldValue(fieldName, value)SimObject
setForce(force)PointForceController
setInternalName(string InternalName)SimObject
setLinearDrag(linearDrag)PointForceController
setName(newName)SimObject
setNonLinear(nonLinear)PointForceController
setPosition(float x, float y)PointForceController
setProgenitorFile(file)SimObject
setRadius(radius)PointForceController
setSuperClassNamespace()SimObject
setTrackedObject(sceneObject)PointForceController
startListening(SimObject)SimObject
startTimer(callbackFunction, float timePeriod, [repeat]?)SimObject
stopListening(SimObject)SimObject
stopTimer()SimObject