addBehavior(BehaviorInstance bi) | BehaviorComponent | |
addComponents(compObjName, compObjName2,...) | SimComponent | |
addFieldFilter(fieldName) | SimObject | |
addListener(SimObject) | SimObject | |
addToScene(Scene scene) | SceneObject | |
applyAngularImpulse(impulse) | SceneObject | |
applyForce(worldForce X/Y, [worldPoint X/Y]) | SceneObject | |
applyLinearImpulse(worldImpulse X/Y, [worldPoint X/Y]) | SceneObject | |
applyTorque(torque) | SceneObject | |
assignFieldsFrom(SimObject) | SimObject | |
attachGui(guiControl guiObject, SceneWindow window, [sizeControl ?=false], [offset ?=Vector2(0, 0)]) | SceneObject | |
call(methodName, [args] *) | SimObject | |
callOnBehaviors(methodName, argi) | DynamicConsoleMethodComponent | |
cancelFadeTo() | SceneObject | |
cancelGrowTo() | SceneObject | |
cancelMoveTo([autoStop=true]) | SceneObject | |
cancelRotateTo([autoStop=true]) | SceneObject | |
clearBehaviors() | BehaviorComponent | |
clearCollisionShapes() | SceneObject | |
clone([copyDynamicFields=false]?) | SimObject | |
connect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent | |
copyAllCollisionShapes(targetObject[, clearTargetShapes?]) | SceneObject | |
copyCollisionShape(int shapeIndex, targetObject) | SceneObject | |
copyFrom(SceneObject object, [copyDynamicFields?=false]) | SceneObject | |
createChainCollisionShape(localPointsX/Y, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY]) | SceneObject | |
createCircleCollisionShape(radius, [localPositionX, localPositionY]) | SceneObject | |
createEdgeCollisionShape(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY]) | SceneObject | |
createPolygonBoxCollisionShape(width, height, [localCentroidX, localCentroidY], [angle]) | SceneObject | |
createPolygonCollisionShape(localPointsX/Y) | SceneObject | |
delete() | SimObject | |
deleteCollisionShape(int shapeIndex) | SceneObject | |
detachAllGuiControls() | SceneObject | |
detachGui() | SceneObject | |
disconnect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent | |
dump() | SimObject | |
dumpClassHierarchy() | SimObject | |
fadeTo(targetColor red/green/blue/alpha, rate) | SceneObject | |
fadeToTime(targetColor red/green/blue/alpha, time) | SceneObject | |
getAABB() | SceneObject | |
getActive() | SceneObject | |
getAlphaTest() | SceneObject | |
getAngle() | SceneObject | |
getAngularDamping() | SceneObject | |
getAngularVelocity() | SceneObject | |
getArea() | SceneObject | |
getAreaMax(...) | SceneObject | |
getAreaMin() | SceneObject | |
getAutoSizing() | SceneObject | |
getAwake() | SceneObject | |
getBehavior(string BehaviorTemplateName) | BehaviorComponent | |
getBehaviorByIndex(int index) | BehaviorComponent | |
getBehaviorConnection(outputBehavior, outputName, connectionIndex) | BehaviorComponent | |
getBehaviorConnectionCount(outputBehavior, outputName) | BehaviorComponent | |
getBehaviorCount() | BehaviorComponent | |
getBlendAlpha() | SceneObject | |
getBlendColor(allowColorNames) | SceneObject | |
getBlendMode() | SceneObject | |
getBodyType() | SceneObject | |
getBullet() | SceneObject | |
getChainCollisionShapeAdjacentEnd(int shapeIndex) | SceneObject | |
getChainCollisionShapeAdjacentStart(int shapeIndex) | SceneObject | |
getChainCollisionShapeHasAdjacentEnd(int shapeIndex) | SceneObject | |
getChainCollisionShapeHasAdjacentStart(int shapeIndex) | SceneObject | |
getChainCollisionShapeLocalPoint(int shapeIndex, int pointIndex) | SceneObject | |
getChainCollisionShapePointCount(int shapeIndex) | SceneObject | |
getCircleCollisionShapeLocalPosition(int shapeIndex) | SceneObject | |
getCircleCollisionShapeRadius(int shapeIndex) | SceneObject | |
getClassName() | SimObject | |
getClassNamespace() | SimObject | |
getCollisionCallback() | SceneObject | |
getCollisionGroups() | SceneObject | |
getCollisionLayers() | SceneObject | |
getCollisionMasks(...) | SceneObject | |
getCollisionOneWay() | SceneObject | |
getCollisionShapeArea(int shapeIndex) | SceneObject | |
getCollisionShapeCount() | SceneObject | |
getCollisionShapeDensity(int shapeIndex) | SceneObject | |
getCollisionShapeFriction(int shapeIndex) | SceneObject | |
getCollisionShapeIsSensor(int shapeIndex) | SceneObject | |
getCollisionShapeRestitution(int shapeIndex) | SceneObject | |
getCollisionShapeType(int shapeIndex) | SceneObject | |
getCollisionSuppress() | SceneObject | |
getComponent(idx) | SimComponent | |
getComponentCount() | SimComponent | |
getContact(contactIndex) | SceneObject | |
getContactCount() | SceneObject | |
getDefaultDensity() | SceneObject | |
getDefaultFriction() | SceneObject | |
getDefaultRestitution() | SceneObject | |
getDstBlendFactor() | SceneObject | |
getDynamicField(index) | SimObject | |
getDynamicFieldCount() | SimObject | |
getEdgeCollisionShapeAdjacentEnd(int shapeIndex) | SceneObject | |
getEdgeCollisionShapeAdjacentStart(int shapeIndex) | SceneObject | |
getEdgeCollisionShapeHasAdjacentEnd(int shapeIndex) | SceneObject | |
getEdgeCollisionShapeHasAdjacentStart(int shapeIndex) | SceneObject | |
getEdgeCollisionShapeLocalPositionEnd(int shapeIndex) | SceneObject | |
getEdgeCollisionShapeLocalPositionStart(int shapeIndex) | SceneObject | |
getField(int index) | SimObject | |
getFieldCount() | SimObject | |
getFieldType(fieldName) | SimObject | |
getFieldValue(fieldName) | SimObject | |
getFixedAngle() | SceneObject | |
getGatherContacts() | SceneObject | |
getGravityScale() | SceneObject | |
getGroup() | SimObject | |
getHeight() | SceneObject | |
getId() | SimObject | |
getInertia() | SceneObject | |
getInternalName() | SimObject | |
getIsPointInCollisionShape(int shapeIndex, worldPointX/Y) | SceneObject | |
getIsPointInOOBB(worldPointX/Y) | SceneObject | |
getLifetime() | SceneObject | |
getLinearDamping() | SceneObject | |
getLinearVelocity() | SceneObject | |
getLinearVelocityFromLocalPoint(localPointX/Y) | SceneObject | |
getLinearVelocityFromWorldPoint(worldPointX/Y) | SceneObject | |
getLinearVelocityPolar() | SceneObject | |
getLinearVelocityX() | SceneObject | |
getLinearVelocityY() | SceneObject | |
getLocalCenter() | SceneObject | |
getLocalPoint(float worldPointX/Y) | SceneObject | |
getLocalVector(float worldVectorX/Y) | SceneObject | |
getMass() | SceneObject | |
getName() | SimObject | |
getPickingAllowed() | SceneObject | |
getPolygonCollisionShapeLocalPoint(int shapeIndex, int pointIndex) | SceneObject | |
getPolygonCollisionShapePointCount(int shapeIndex) | SceneObject | |
getPosition() | SceneObject | |
getPositionX() | SceneObject | |
getPositionY() | SceneObject | |
getProgenitorFile() | SimObject | |
getRenderAngle() | SceneObject | |
getRenderGroup() | SceneObject | |
getRenderPosition() | SceneObject | |
getScene() | SceneObject | |
getSceneGroup() | SceneObject | |
getSceneLayer() | SceneObject | |
getSceneLayerDepth() | SceneObject | |
getSize() | SceneObject | |
getSizeX() | SceneObject | |
getSizeY() | SceneObject | |
getSleepingAllowed() | SceneObject | |
getSleepingCallback() | SceneObject | |
getSortPoint() | SceneObject | |
getSortPointX() | SceneObject | |
getSortPointY() | SceneObject | |
getSoundatIndex() | SceneObject | |
getSoundsCount() | SceneObject | |
getSrcBlendFactor() | SceneObject | |
getSuperClassNamespace() | SimObject | |
getType() | SimObject | |
getUpdateCallback() | SceneObject | |
getUseInputEvents() | SceneObject | |
getVisible() | SceneObject | |
getWidth() | SceneObject | |
getWorldCenter() | SceneObject | |
getWorldPoint(float localPointX/Y) | SceneObject | |
getWorldVector(float localVectorX/Y) | SceneObject | |
growTo(targetSize width/height, rate rateX/rateY) | SceneObject | |
growToTime(targetSize width/height, time) | SceneObject | |
isChildOfGroup(groupID) | SimObject | |
isEnabled() | SimComponent | |
isFadeToComplete() | SceneObject | |
isGrowToComplete() | SceneObject | |
isMemberOfClass(string classname) | SimObject | |
isMethod(string methodName) | SimObject | |
isMoveToComplete() | SceneObject | |
isRotateToComplete() | SceneObject | |
isTimerActive() | SimObject | |
moveTo(worldPoint X/Y, speed, [autoStop=true], [snapToTarget=true], [margin=0.1]) | SceneObject | |
playSound() | SceneObject | |
postEvent(String eventName, String data) | SimObject | |
raise(outputBehavior, outputName, [deltaTime]) | BehaviorComponent | |
removeAllListeners() | SimObject | |
removeBehavior(BehaviorInstance bi, [bool deleteBehavior=true]) | BehaviorComponent | |
removeComponents(compObjName, compObjName2,...) | SimComponent | |
removeFieldFilter(fieldName) | SimObject | |
removeFromScene() | SceneObject | |
removeListener(SimObject) | SimObject | |
reOrder(BehaviorInstance inst, [int desiredIndex=0]) | BehaviorComponent | |
rotateTo(angle, speed, [autoStop=true], [warpToTarget=true]) | SceneObject | |
safeDelete() | SceneObject | |
save(fileName, [selectedOnly]?) | SimObject | |
schedule(time, command, [arg] *) | SimObject | |
setActive([bool status?]) | SceneObject | |
setAlphaTest(float alpha) | SceneObject | |
setAngle(float angle) | SceneObject | |
setAngularDamping(float damping) | SceneObject | |
setAngularVelocity(float velocity) | SceneObject | |
setArea(float x1, float y1, float x2, float y2) | SceneObject | |
setAwake([bool status?]) | SceneObject | |
setBlendAlpha(float alpha) | SceneObject | |
setBlendColor(float red, float green, float blue, [float alpha=1.0]) | SceneObject | |
setBlendMode(bool blendMode) | SceneObject | |
setBodyType(bodyType type) | SceneObject | |
setBullet([bool status?]) | SceneObject | |
setClassNamespace(nameSpace) | SimObject | |
setCollisionAgainst(SceneObject object, [clearMasks?=false]) | SceneObject | |
setCollisionCallback([bool status?]) | SceneObject | |
setCollisionGroups(groups) | SceneObject | |
setCollisionLayers(layers) | SceneObject | |
setCollisionMasks(groupMask, [layerMask]) | SceneObject | |
setCollisionOneWay([bool status?]) | SceneObject | |
setCollisionShapeDensity(int shapeIndex, float density) | SceneObject | |
setCollisionShapeFriction(int shapeIndex, float friction) | SceneObject | |
setCollisionShapeIsSensor(int shapeIndex, bool status) | SceneObject | |
setCollisionShapeRestitution(int shapeIndex, float restitution) | SceneObject | |
setCollisionSuppress([bool status?]) | SceneObject | |
setDebugOff(debugOptions) | SceneObject | |
setDebugOn(debugOptions) | SceneObject | |
setDefaultDensity(float density, [bool updateShapes]) | SceneObject | |
setDefaultFriction(float friction, [bool updateShapes]) | SceneObject | |
setDefaultRestitution(float restitution, [bool updateShapes]) | SceneObject | |
setDstBlendFactor(dstBlend) | SceneObject | |
setEditFieldValue(fieldName, value) | SimObject | |
setEnabled(bool status) | SceneObject | |
BehaviorComponent::setEnabled(enabled) | SimComponent | |
setFieldValue(fieldName, value) | SimObject | |
setFixedAngle(bool status?) | SceneObject | |
setGatherContacts(bool gatherContacts) | SceneObject | |
setGravityScale(float scale) | SceneObject | |
setHeight(float height) | SceneObject | |
setInternalName(string InternalName) | SimObject | |
setLifetime(float lifetime) | SceneObject | |
setLinearDamping(float damping) | SceneObject | |
setLinearVelocity(float velocityX, float velocityY) | SceneObject | |
setLinearVelocityPolar(float angle, float speed) | SceneObject | |
setLinearVelocityX(float velocityX) | SceneObject | |
setLinearVelocityY(float velocityY) | SceneObject | |
setName(newName) | SimObject | |
setPickingAllowed(bool pickingAllowed) | SceneObject | |
setPosition(float x, float y) | SceneObject | |
setPositionX(float x) | SceneObject | |
setPositionY(float y) | SceneObject | |
setProgenitorFile(file) | SimObject | |
setRenderGroup(renderGroup) | SceneObject | |
setSceneGroup(integer group) | SceneObject | |
setSceneLayer(integer layer) | SceneObject | |
setSceneLayerDepth(float layerDepth) | SceneObject | |
setSceneLayerDepthBack() | SceneObject | |
setSceneLayerDepthBackward() | SceneObject | |
setSceneLayerDepthForward() | SceneObject | |
setSceneLayerDepthFront() | SceneObject | |
setSize(float width, float height) | SceneObject | |
setSizeX(float width) | SceneObject | |
setSizeY(float height) | SceneObject | |
setSleepingAllowed([bool status?]) | SceneObject | |
setSleepingCallback([bool status?]) | SceneObject | |
setSortPoint(float x, float y) | SceneObject | |
setSortPointX(float x) | SceneObject | |
setSortPointY(float y) | SceneObject | |
setSrcBlendFactor(srcBlend) | SceneObject | |
setSuperClassNamespace() | SimObject | |
setUpdateCallback([bool status?]) | SceneObject | |
setUseInputEvents(bool inputStatus) | SceneObject | |
setVisible(bool status) | SceneObject | |
setWidth(float width) | SceneObject | |
startListening(SimObject) | SimObject | |
startTimer(callbackFunction, float timePeriod, [repeat]?) | SimObject | |
stopListening(SimObject) | SimObject | |
stopSound(S32 index) | SceneObject | |
stopTimer() | SimObject | |