Torque2D Reference
Loading...
Searching...
No Matches
AudioBuffer Class Reference

#include <audioBuffer.h>

Inheritance diagram for AudioBuffer:

Public Member Functions

 AudioBuffer (StringTableEntry filename)
 ~AudioBuffer ()
ALuint getALBuffer ()
bool isLoading ()
Public Member Functions inherited from ResourceInstance
 ResourceInstance ()
virtual ~ResourceInstance ()

Static Public Member Functions

static Resource< AudioBufferfind (const char *filename)
static ResourceInstanceconstruct (Stream &stream)

Friends

class AudioThread

Additional Inherited Members

Public Attributes inherited from ResourceInstance
ResourceObjectmSourceResource
 Pointer to the ResourceObject that stores all our book-keeping data.

Constructor & Destructor Documentation

◆ AudioBuffer()

AudioBuffer ( StringTableEntry filename)

◆ ~AudioBuffer()

Member Function Documentation

◆ construct()

ResourceInstance * construct ( Stream & stream)
static

◆ find()

Resource< AudioBuffer > find ( const char * filename)
static

◆ getALBuffer()

ALuint getALBuffer ( )

◆ isLoading()

bool isLoading ( )
inline

◆ AudioThread

friend class AudioThread
friend

The documentation for this class was generated from the following files: