#include <mFluid.h>
◆ Fluid()
◆ ~Fluid()
◆ getAnimationLength()
| S32 getAnimationLength |
( |
| ) |
|
|
inline |
◆ getEasingFunction()
| EasingFunction getEasingFunction |
( |
| ) |
|
|
inline |
◆ getEasingFunctionDescription()
| const char * getEasingFunctionDescription |
( |
const EasingFunction | ease | ) |
|
◆ getProgress()
| F32 getProgress |
( |
const S32 | time | ) |
|
◆ isAnimating()
◆ processValue() [1/3]
| F32 processValue |
( |
const F32 | progress, |
|
|
const F32 | start, |
|
|
const F32 | target ) |
|
inline |
◆ processValue() [2/3]
| S32 processValue |
( |
const F32 | progress, |
|
|
const S32 | start, |
|
|
const S32 | target ) |
|
inline |
◆ processValue() [3/3]
| U8 processValue |
( |
const F32 | progress, |
|
|
const U8 | start, |
|
|
const U8 | target ) |
|
inline |
◆ setAnimationLength()
| void setAnimationLength |
( |
S32 | time | ) |
|
|
inline |
◆ setEasingFunction() [1/2]
| void setEasingFunction |
( |
const char * | label | ) |
|
◆ setEasingFunction() [2/2]
| void setEasingFunction |
( |
EasingFunction | ease | ) |
|
|
inline |
◆ startFluidAnimation()
| void startFluidAnimation |
( |
| ) |
|
|
virtual |
◆ stopFluidAnimation()
| void stopFluidAnimation |
( |
| ) |
|
|
inline |
◆ mAnimationLength
◆ mAnimationProgress
◆ mEasingFunction
| EasingFunction mEasingFunction |
|
protected |
The documentation for this class was generated from the following files:
- math/mFluid.h
- math/mFluid.cpp