Torque2D Reference
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HashTable< Key, Value >::_Iterator< U, E, M > Class Template Reference

#include <hashTable.h>

Public Types

typedef U ValueType
typedef U * Pointer
typedef U & Reference

Public Member Functions

 _Iterator ()
 _Iterator (M *table, E *ptr)
_Iteratoroperator++ ()
_Iterator operator++ (int)
Value getValue ()
bool operator== (const _Iterator &b) const
bool operator!= (const _Iterator &b) const
U * operator-> () const
U & operator* () const

Friends

class HashTable

Member Typedef Documentation

◆ Pointer

template<typename Key, typename Value>
template<typename U, typename E, typename M>
typedef U* Pointer

◆ Reference

template<typename Key, typename Value>
template<typename U, typename E, typename M>
typedef U& Reference

◆ ValueType

template<typename Key, typename Value>
template<typename U, typename E, typename M>
typedef U ValueType

Constructor & Destructor Documentation

◆ _Iterator() [1/2]

template<typename Key, typename Value>
template<typename U, typename E, typename M>
_Iterator ( )
inline

◆ _Iterator() [2/2]

template<typename Key, typename Value>
template<typename U, typename E, typename M>
_Iterator ( M * table,
E * ptr )
inline

Member Function Documentation

◆ getValue()

template<typename Key, typename Value>
template<typename U, typename E, typename M>
Value getValue ( )
inline

◆ operator!=()

template<typename Key, typename Value>
template<typename U, typename E, typename M>
bool operator!= ( const _Iterator< U, E, M > & b) const
inline

◆ operator*()

template<typename Key, typename Value>
template<typename U, typename E, typename M>
U & operator* ( ) const
inline

◆ operator++() [1/2]

template<typename Key, typename Value>
template<typename U, typename E, typename M>
_Iterator & operator++ ( )
inline

◆ operator++() [2/2]

template<typename Key, typename Value>
template<typename U, typename E, typename M>
_Iterator operator++ ( int )
inline

◆ operator->()

template<typename Key, typename Value>
template<typename U, typename E, typename M>
U * operator-> ( ) const
inline

◆ operator==()

template<typename Key, typename Value>
template<typename U, typename E, typename M>
bool operator== ( const _Iterator< U, E, M > & b) const
inline

◆ HashTable

template<typename Key, typename Value>
template<typename U, typename E, typename M>
friend class HashTable
friend

The documentation for this class was generated from the following file: