Frame area.
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#include <ImageAsset.h>
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| | FrameArea (const S32 pixelFrameOffsetX, const S32 pixelFrameOffsetY, const U32 pixelFrameWidth, const U32 pixelFrameHeight, const F32 texelWidthScale, const F32 texelHeightScale) |
| | FrameArea (const S32 pixelFrameOffsetX, const S32 pixelFrameOffsetY, const U32 pixelFrameWidth, const U32 pixelFrameHeight, const F32 texelWidthScale, const F32 texelHeightScale, const char *regionName) |
| | FrameArea () |
| void | setArea (const S32 pixelFrameOffsetX, const S32 pixelFrameOffsetY, const U32 pixelFrameWidth, const U32 pixelFrameHeight, const F32 texelWidthScale, const F32 texelHeightScale) |
| void | setArea (const S32 pixelFrameOffsetX, const S32 pixelFrameOffsetY, const U32 pixelFrameWidth, const U32 pixelFrameHeight, const F32 texelWidthScale, const F32 texelHeightScale, const char *regionName) |
◆ FrameArea() [1/3]
| FrameArea |
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const S32 | pixelFrameOffsetX, |
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const S32 | pixelFrameOffsetY, |
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const U32 | pixelFrameWidth, |
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const U32 | pixelFrameHeight, |
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const F32 | texelWidthScale, |
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const F32 | texelHeightScale ) |
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inline |
◆ FrameArea() [2/3]
| FrameArea |
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const S32 | pixelFrameOffsetX, |
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const S32 | pixelFrameOffsetY, |
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const U32 | pixelFrameWidth, |
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const U32 | pixelFrameHeight, |
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const F32 | texelWidthScale, |
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const F32 | texelHeightScale, |
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const char * | regionName ) |
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inline |
◆ FrameArea() [3/3]
◆ setArea() [1/2]
| void setArea |
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const S32 | pixelFrameOffsetX, |
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const S32 | pixelFrameOffsetY, |
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const U32 | pixelFrameWidth, |
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const U32 | pixelFrameHeight, |
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const F32 | texelWidthScale, |
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const F32 | texelHeightScale ) |
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inline |
◆ setArea() [2/2]
| void setArea |
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const S32 | pixelFrameOffsetX, |
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const S32 | pixelFrameOffsetY, |
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const U32 | pixelFrameWidth, |
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const U32 | pixelFrameHeight, |
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const F32 | texelWidthScale, |
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const F32 | texelHeightScale, |
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const char * | regionName ) |
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inline |
◆ mPixelArea
◆ mTexelArea
The documentation for this class was generated from the following file: