#include <netStringTable.h>
◆ create()
◆ destroy()
◆ dumpToConsole()
◆ expandString()
| void expandString |
( |
NetStringHandle & | string, |
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char * | buf, |
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U32 | bufSize, |
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U32 | argc, |
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const char ** | argv ) |
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static |
◆ incStringRefScript()
| void incStringRefScript |
( |
U32 | id | ) |
|
◆ lookupString()
| const char * lookupString |
( |
U32 | id | ) |
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◆ removeString()
| void removeString |
( |
U32 | id, |
|
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bool | script = false ) |
◆ GameAddTaggedString
| U32 GameAddTaggedString |
( |
const char * | string | ) |
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friend |
◆ NetStringHandle
The documentation for this class was generated from the following files:
- network/netStringTable.h
- network/netStringTable.cc