Torque2D Reference
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NetStringTable Class Reference

#include <netStringTable.h>

Public Member Functions

const char * lookupString (U32 id)
void removeString (U32 id, bool script=false)
void incStringRefScript (U32 id)
void dumpToConsole ()

Static Public Member Functions

static void create ()
static void destroy ()
static void expandString (NetStringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv)

Friends

class NetStringHandle
U32 GameAddTaggedString (const char *string)

Member Function Documentation

◆ create()

void create ( )
static

◆ destroy()

void destroy ( )
static

◆ dumpToConsole()

void dumpToConsole ( )

◆ expandString()

void expandString ( NetStringHandle & string,
char * buf,
U32 bufSize,
U32 argc,
const char ** argv )
static

◆ incStringRefScript()

void incStringRefScript ( U32 id)

◆ lookupString()

const char * lookupString ( U32 id)

◆ removeString()

void removeString ( U32 id,
bool script = false )

◆ GameAddTaggedString

U32 GameAddTaggedString ( const char * string)
friend

◆ NetStringHandle

friend class NetStringHandle
friend

The documentation for this class was generated from the following files: