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| RESOURCE_CREATE_FN | getCreateFunction (const char *name) |
| | ~ResManager () |
| void | setFileNameEcho (bool on) |
| | Sets whether or not to echo filenames that have been accessed by means of openStream.
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| void | setModPaths (U32 numPaths, const char **dirs) |
| | Sets the path for the current game mod.
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| const char * | getModPaths () |
| | Gets the path for the current game mod.
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| void | addPath (const char *path, bool ignoreZips=false) |
| | Add a path.
|
| void | removePath (const char *path) |
| | Remove a path. Only removes resources that are not loaded.
|
| void | setMissingFileLogging (bool log) |
| | Should we log missing files?
|
| bool | getMissingFileList (Vector< char * > &list) |
| | Gets which files are missing.
|
| void | clearMissingFileList () |
| | Clears the missing file list.
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| void | registerExtension (const char *extension, RESOURCE_CREATE_FN create_fn) |
| | Tells the resource manager what to do with a resource that it loads.
|
| S32 | getSize (const char *filename) |
| | Gets the size of the file.
|
| const char * | getFullPath (const char *filename, char *path, U32 pathLen) |
| | Gets the full path of the file.
|
| const char * | getModPathOf (const char *fileName) |
| | Gets the path of the file local to the mod.
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| const char * | getPathOf (const char *filename) |
| | Gets the path of the file from the base directory.
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| const char * | getBasePath () |
| | Gets the base path.
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| ResourceObject * | load (const char *fileName, bool computeCRC=false) |
| | loads an instance of an object
|
| Stream * | openStream (const char *fileName) |
| | Opens a stream for an object.
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| Stream * | openStream (ResourceObject *object) |
| | Opens a stream for an object.
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| void | closeStream (Stream *stream) |
| | Closes the stream.
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| void | unlock (ResourceObject *) |
| bool | add (const char *name, ResourceInstance *addInstance, bool extraLock=false) |
| | Add a new resource instance.
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| ResourceObject * | find (const char *fileName) |
| | Searches the hash list for the filename and returns it's object if found, otherwise NULL.
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| ResourceInstance * | loadInstance (const char *fileName, bool computeCRC=false) |
| | Loads a new instance of an object by means of a filename.
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| ResourceInstance * | loadInstance (ResourceObject *object, bool computeCRC=false) |
| | Loads a new instance of an object by means of a resource object.
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| ResourceObject * | find (const char *fileName, U32 flags) |
| | Searches the hash list for the filename and returns it's object if found, otherwise NULL.
|
| ResourceObject * | findMatch (const char *expression, const char **fn, ResourceObject *start=NULL) |
| | Finds a resource object with given expression.
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| ResourceObject * | findMatchMultiExprs (const char *multiExpression, const char **fn, ResourceObject *start=NULL) |
| | Finds a resource object with given expressions, seperated by " ".
|
| void | purge () |
| | Goes through the timeoutList and deletes it all. BURN!!!
|
| void | purge (ResourceObject *obj) |
| | Deletes one resource object.
|
| void | freeResource (ResourceObject *resObject) |
| | Frees a resource!
|
| void | serialize (VectorPtr< const char * > &filenames) |
| | Sorts the resource objects.
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| S32 | findMatches (FindMatch *pFM) |
| | Finds multiple matches to an expression.
|
| bool | findFile (const char *name) |
| | Checks to see if a file exists.
|
| bool | addVFSRoot (Zip::ZipArchive *vfs) |
| bool | isUsingVFS () |
| bool | getCrc (const char *fileName, U32 &crcVal, const U32 crcInitialVal=INITIAL_CRC_VALUE) |
| void | setWriteablePath (const char *path) |
| | Sets the writable path for a file to the one given.
|
| bool | isValidWriteFileName (const char *fn) |
| | Checks to see if the given path is valid for writing.
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| bool | openFileForWrite (FileStream &fs, const char *fileName, U32 accessMode=File::Write) |
| | Opens a file for writing!
|
| void | dumpResources (const bool onlyLoaded=true) |
| | Dumps all loaded resources to the console.
|
A virtual file system for the storage and retrieval of ResourceObjects.
Basic resource manager behavior:
- Set the mod path.
- ResManager scans directory tree under listed base directories
- Any volume (.zip) file in the root directory of a mod is scanned for resources.
- Any files currently in the resource manager become memory resources.
- They can be "reattached" to the first file that matches the file name.
All classes which wish to be handled by the resource manager need:
- To be derived from ResourceInstance.
- To register a creation function and file extension with the manager.