Torque2D Reference
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SimConsoleEvent Class Reference

#include <simConsoleEvent.h>

Inheritance diagram for SimConsoleEvent:

Public Member Functions

 SimConsoleEvent (S32 argc, const char **argv, bool onObject)
 ~SimConsoleEvent ()
virtual void process (SimObject *object)
Public Member Functions inherited from SimEvent
 SimEvent ()
virtual ~SimEvent ()

Protected Attributes

S32 mArgc
char ** mArgv
bool mOnObject

Additional Inherited Members

Public Attributes inherited from SimEvent
SimEventnextEvent
 Linked list details - pointer to next item in the list.
SimTime startTime
 When the event was posted.
SimTime time
 When the event is scheduled to occur.
U32 sequenceCount
SimObjectdestObject
 Object on which this event will be applied.

Detailed Description

Implementation of schedule() function.

This allows you to set a console function to be called at some point in the future.

Constructor & Destructor Documentation

◆ SimConsoleEvent()

SimConsoleEvent ( S32 argc,
const char ** argv,
bool onObject )

Constructor

Pass the arguments of a function call, optionally on an object.

The object for the call to be executed on is specified by setting onObject and storing a reference to the object in destObject. If onObject is false, you don't need to store anything into destObject.

The parameters here are passed unmodified to Con::execute() at the time of the event.

See also
Con::execute(S32 argc, const char *argv[])
Con::execute(SimObject *object, S32 argc, const char *argv[])

◆ ~SimConsoleEvent()

Member Function Documentation

◆ process()

void process ( SimObject * object)
virtual

Function called when event occurs.

This is where the meat of your event's implementation goes.

See any of the subclasses for ideas of what goes in here.

The event is deleted immediately after processing. If the object referenced in destObject is deleted, then the event is not called. The even will be executed unconditionally if the object referenced is NULL.

Parameters
objectObject stored in destObject.

Implements SimEvent.

Reimplemented in SimConsoleThreadExecEvent.

Member Data Documentation

◆ mArgc

S32 mArgc
protected

◆ mArgv

char** mArgv
protected

◆ mOnObject

bool mOnObject
protected

The documentation for this class was generated from the following files: