Torque2D Reference
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TextureObject Class Reference

#include <TextureObject.h>

Public Member Functions

 TextureObject ()
StringTableEntry getTextureKey (void)
GLuint getGLTextureName (void)
const GBitmap * getBitmap (void)
U32 getTextureWidth (void)
U32 getTextureHeight (void)
U32 getBitmapWidth (void)
U32 getBitmapHeight (void)
GLuint getFilter (void)
bool getClamp (void)
S32 getTextureResidentSize (void) const
S32 getBitmapResidentSize (void) const
TextureHandle::TextureHandleType getHandleType (void)

Friends

class TextureManager
class TextureDictionary
class TextureHandle

Constructor & Destructor Documentation

◆ TextureObject()

TextureObject ( )
inline

Member Function Documentation

◆ getBitmap()

const GBitmap * getBitmap ( void )
inline

◆ getBitmapHeight()

U32 getBitmapHeight ( void )
inline

◆ getBitmapResidentSize()

S32 getBitmapResidentSize ( void ) const
inline

◆ getBitmapWidth()

U32 getBitmapWidth ( void )
inline

◆ getClamp()

bool getClamp ( void )
inline

◆ getFilter()

GLuint getFilter ( void )
inline

◆ getGLTextureName()

GLuint getGLTextureName ( void )
inline

◆ getHandleType()

TextureHandle::TextureHandleType getHandleType ( void )
inline

◆ getTextureHeight()

U32 getTextureHeight ( void )
inline

◆ getTextureKey()

StringTableEntry getTextureKey ( void )
inline

◆ getTextureResidentSize()

S32 getTextureResidentSize ( void ) const
inline

◆ getTextureWidth()

U32 getTextureWidth ( void )
inline

◆ TextureDictionary

friend class TextureDictionary
friend

◆ TextureHandle

friend class TextureHandle
friend

◆ TextureManager

friend class TextureManager
friend

The documentation for this class was generated from the following file: