#include <assetDefinition.h>
◆ AssetDefinition()
◆ ~AssetDefinition()
◆ reset()
| virtual void reset |
( |
void | | ) |
|
|
inlinevirtual |
◆ mAssetAutoUnload
◆ mAssetBaseFilePath
| StringTableEntry mAssetBaseFilePath |
◆ mAssetCategory
| StringTableEntry mAssetCategory |
◆ mAssetDescription
| StringTableEntry mAssetDescription |
◆ mAssetDirty
Whether the asset has been changed in memory since it was last saved.
This lives on the definition and not on the asset because the definition outlives the asset: unloadAsset deletes mpAssetBase and keeps the definition, so a flag on the asset would be destroyed along with the unsaved edits, and along with the record that there were any.
◆ mAssetId
| StringTableEntry mAssetId |
◆ mAssetInternal
◆ mAssetLoadedCount
◆ mAssetLoading
◆ mAssetLooseFiles
| Vector<StringTableEntry> mAssetLooseFiles |
◆ mAssetName
| StringTableEntry mAssetName |
◆ mAssetPrivate
◆ mAssetRefreshEnable
◆ mAssetType
| StringTableEntry mAssetType |
◆ mAssetUnloadedCount
◆ mpAssetBase
◆ mpModuleDefinition
The documentation for this struct was generated from the following file: