Torque2D Reference
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GameConnection::GamePacketNotify Struct Reference

#include <gameConnection.h>

Inheritance diagram for GameConnection::GamePacketNotify:

Public Member Functions

 GamePacketNotify ()
Public Member Functions inherited from NetConnection::PacketNotify
 PacketNotify ()

Additional Inherited Members

Public Attributes inherited from NetConnection::PacketNotify
bool rateChanged
 Did the rate change on this packet?
bool maxRateChanged
 Did the max rate change on this packet?
U32 sendTime
 Timestampe, when we sent this packet.
NetEventNote * eventList
 Linked list of events sent over this packet.
GhostRef * ghostList
 Linked list of ghost updates we sent in this packet.
SubPacketRef * subList
 Defined by subclass - used as desired.
PacketNotify * nextPacket
 Next packet sent.

Constructor & Destructor Documentation

◆ GamePacketNotify()

GamePacketNotify ( )

The documentation for this struct was generated from the following files: