#include <Scene.h>
◆ TickContact()
◆ getCollideWith()
◆ getCollideWithFixture()
| b2Fixture * getCollideWithFixture |
( |
b2Fixture * | pMe | ) |
const |
|
inline |
◆ initialize()
| void initialize |
( |
b2Contact * | pContact, |
|
|
SceneObject * | pSceneObjectA, |
|
|
SceneObject * | pSceneObjectB, |
|
|
b2Fixture * | pFixtureA, |
|
|
b2Fixture * | pFixtureB ) |
|
inline |
◆ mNormalImpulses
| F32 mNormalImpulses[b2_maxManifoldPoints] |
◆ mpContact
◆ mpFixtureA
◆ mpFixtureB
◆ mPointCount
◆ mpSceneObjectA
◆ mpSceneObjectB
◆ mTangentImpulses
| F32 mTangentImpulses[b2_maxManifoldPoints] |
◆ mWorldManifold
| b2WorldManifold mWorldManifold |
The documentation for this struct was generated from the following file: