Torque2D Reference
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TickContact Struct Reference

#include <Scene.h>

Public Member Functions

 TickContact ()
void initialize (b2Contact *pContact, SceneObject *pSceneObjectA, SceneObject *pSceneObjectB, b2Fixture *pFixtureA, b2Fixture *pFixtureB)
SceneObjectgetCollideWith (SceneObject *pMe) const
b2Fixture * getCollideWithFixture (b2Fixture *pMe) const

Public Attributes

b2Contact * mpContact
SceneObjectmpSceneObjectA
SceneObjectmpSceneObjectB
b2Fixture * mpFixtureA
b2Fixture * mpFixtureB
U32 mPointCount
b2WorldManifold mWorldManifold
F32 mNormalImpulses [b2_maxManifoldPoints]
F32 mTangentImpulses [b2_maxManifoldPoints]

Detailed Description


Constructor & Destructor Documentation

◆ TickContact()

TickContact ( )
inline

Member Function Documentation

◆ getCollideWith()

SceneObject * getCollideWith ( SceneObject * pMe) const
inline

◆ getCollideWithFixture()

b2Fixture * getCollideWithFixture ( b2Fixture * pMe) const
inline

◆ initialize()

void initialize ( b2Contact * pContact,
SceneObject * pSceneObjectA,
SceneObject * pSceneObjectB,
b2Fixture * pFixtureA,
b2Fixture * pFixtureB )
inline

Member Data Documentation

◆ mNormalImpulses

F32 mNormalImpulses[b2_maxManifoldPoints]

◆ mpContact

b2Contact* mpContact

◆ mpFixtureA

b2Fixture* mpFixtureA

◆ mpFixtureB

b2Fixture* mpFixtureB

◆ mPointCount

U32 mPointCount

◆ mpSceneObjectA

SceneObject* mpSceneObjectA

◆ mpSceneObjectB

SceneObject* mpSceneObjectB

◆ mTangentImpulses

F32 mTangentImpulses[b2_maxManifoldPoints]

◆ mWorldManifold

b2WorldManifold mWorldManifold

The documentation for this struct was generated from the following file: