Torque2D Reference
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WorldQueryResult Struct Reference

#include <WorldQueryResult.h>

Public Member Functions

 WorldQueryResult ()
 WorldQueryResult (SceneObject *pSceneObject)
 Initialize a non-ray-cast result.
 WorldQueryResult (SceneObject *pSceneObject, const b2Vec2 &point, const b2Vec2 &normal, const F32 fraction, const U32 shapeIndex)
 Initialize a ray-cast result.

Public Attributes

b2Vec2 mPoint
b2Vec2 mNormal
F32 mFraction
SceneObjectmpSceneObject
U32 mShapeIndex

Detailed Description


Constructor & Destructor Documentation

◆ WorldQueryResult() [1/3]

WorldQueryResult ( )
inline

◆ WorldQueryResult() [2/3]

WorldQueryResult ( SceneObject * pSceneObject)
inline

Initialize a non-ray-cast result.

◆ WorldQueryResult() [3/3]

WorldQueryResult ( SceneObject * pSceneObject,
const b2Vec2 & point,
const b2Vec2 & normal,
const F32 fraction,
const U32 shapeIndex )
inline

Initialize a ray-cast result.

Member Data Documentation

◆ mFraction

F32 mFraction

◆ mNormal

b2Vec2 mNormal

◆ mPoint

b2Vec2 mPoint

◆ mpSceneObject

SceneObject* mpSceneObject

◆ mShapeIndex

U32 mShapeIndex

The documentation for this struct was generated from the following file: