TorqueScript Reference
Public Member Functions | List of all members
GuiControl Class Reference

#include <guiControl_ScriptBinding.h>

Inherits SimGroup.

Inherited by GuiButtonCtrl, GuiCanvas, GuiChainCtrl, GuiColorPickerCtrl, GuiColorPopupCtrl, GuiDragAndDropCtrl, GuiDropDownCtrl, GuiExpandCtrl, GuiFrameSetCtrl, GuiGridCtrl, GuiListBoxCtrl, GuiMenuBarCtrl, GuiPanelCtrl, GuiParticleGraphInspector, GuiProgressCtrl, GuiScrollCtrl, GuiTextEditCtrl, GuiWindowCtrl, and SceneWindow.

Public Member Functions

void addGuiControl (int controlId)
 
Integer findHitControl (int x, int y)
 
String getCenter ()
 
String getExtent (...)
 
String getGlobalCenter ()
 
String getGlobalPosition ()
 
String getMinExtent ()
 
Integer getParent ()
 
String getPosition ()
 
String getText ()
 
Boolean getTextExtend ()
 
Boolean getTextWrap ()
 
String getValue ()
 
Boolean isActive ()
 
Boolean isAwake ()
 
Boolean isVisible ()
 
void makeFirstResponder (isFirst)
 
void performClick ()
 
Boolean pointInControl (int x, int y)
 
void reorderChild (child1, child2)
 
void resize (int x, int y, int w, int h)
 
void setActive (isActive)
 
void setCanSave (bool canSave)
 
void setCenter (int x, int y)
 
void setExtent (int width, int height)
 
void setFirstResponder ()
 
void setPosition (int x, int y)
 
void setPositionGlobal (int x, int y)
 
void setProfile (GuiControlProfile p)
 
void setText (text)
 
void setTextExtend (setting)
 
void setTextID (id)
 
void setTextWrap (setting)
 
void setValue (value)
 
void setVisible (isVisible)
 

Member Function Documentation

◆ addGuiControl()

void addGuiControl ( int  controlId)

Adds the gui control

Parameters
controlIdinteger ID of the control to add
Returns
No Return value

◆ findHitControl()

Integer findHitControl ( int  x,
int  y 
)

Searches for the control at the given point

Returns
Returns the Id of the control at the point

◆ getCenter()

String getCenter ( )
Returns
Returns center of control, as space seperated ints

◆ getExtent()

String getExtent (   ...)

Get the width and height of the control.

Returns
The height and width as a string with space-separated integers

◆ getGlobalCenter()

String getGlobalCenter ( )
Returns
Returns center of control, as space seperated ints

◆ getGlobalPosition()

String getGlobalPosition ( )
Returns
Returns the control's position converted to global coordinates (position as space-separted integers)

◆ getMinExtent()

String getMinExtent ( )

Get the minimum allowed size of the control.

Returns
Returns the minimum extent as a string with space separated point values <width> <height>

◆ getParent()

Integer getParent ( )
Returns
Returns the Id of the parent control

◆ getPosition()

String getPosition ( )
Returns
A string set up as <pos.x> <pos.y>\

◆ getText()

String getText ( )

returns the text of the control.

◆ getTextExtend()

Boolean getTextExtend ( )

Returns if text extend is on.

Returns
Returns the state of text extend.

◆ getTextWrap()

Boolean getTextWrap ( )

Returns if text wrap is on.

Returns
Returns the state of text wrap.

◆ getValue()

String getValue ( )

Use the getValue method to get the control-specific 'value' for this control.

Returns
Returns a control-specific specific value. Varies by control

◆ isActive()

Boolean isActive ( )

Use the isActive method to determine if this control is active. An inactive control may be visible, but will not accept inputs. It will also normally re-shade or re-skin itself to reflect its inactive state

Returns
Returns true if this control is active.

◆ isAwake()

Boolean isAwake ( )

Use the isAwake method to determine if this control is awake.

Returns
Returns true if this control is awake and ready to display

◆ isVisible()

Boolean isVisible ( )

Use the isVisible method to determine if this control is visible. This can return true, even if the entire control covered by another. This merely means that the control will render if not covered

Returns
Returns true if the control is visible.

◆ makeFirstResponder()

void makeFirstResponder ( isFirst  )

Use the makeFirstResponder method to force this control to become the first responder.

Parameters
isFirstA boolean value. If true, then this control become first reponder and at captures inputs before all other controls, excluding dialogs above this control.
Returns
No return value

◆ performClick()

void performClick ( )

Simulates a click on the control.

◆ pointInControl()

Boolean pointInControl ( int  x,
int  y 
)

Check if point id in the control

Parameters
xPoint x coordinate in parent coords
yPoint y coordinate in parent coords
Returns
Returns true if the point is in the control, false otherwise

◆ reorderChild()

void reorderChild ( child1  ,
child2   
)

uses simset reorder to push child 1 after child 2 - both must already be child controls of this control

◆ resize()

void resize ( int  x,
int  y,
int  w,
int  h 
)

Resizes the control to the given dimensions

◆ setActive()

void setActive ( isActive  )

Use the setActive method to (de)activate this control. Once active, a control can accept inputs. Controls automatically re-shade/skin themselves to reflect their active/inactive state.

Parameters
isActiveA boolean value. If isActive is true, this control is activated, else it is set to inactive.
Returns
No return value

◆ setCanSave()

void setCanSave ( bool  canSave)

Sets whether this control can serialize itself to the hard disk

Parameters
Flagsetting
Returns
No Return Value

◆ setCenter()

void setCenter ( int  x,
int  y 
)

Sets control position, by center - coords are local not global

Returns
No Return value.

◆ setExtent()

void setExtent ( int  width,
int  height 
)

Sets the width & height of the control.

Returns
No Return Value.

◆ setFirstResponder()

void setFirstResponder ( )

Sets this control as the first responder

◆ setPosition()

void setPosition ( int  x,
int  y 
)

Sets the current control position in local space

Returns
No Return Value.

◆ setPositionGlobal()

void setPositionGlobal ( int  x,
int  y 
)

Sets the control's position in global space

Returns
No return value

◆ setProfile()

void setProfile ( GuiControlProfile  p)

Sets the currently used from for the GuiControl

Parameters
pThe profile you wish to set the control to use
Returns
No return value

◆ setText()

void setText ( text  )

Sets the text of the control to the string.

◆ setTextExtend()

void setTextExtend ( setting  )

Turns on or off text Extend.

Parameters
settingTrue turns on text extend.
Returns
No return value

◆ setTextID()

void setTextID ( id  )

Sets the text of the control to the localized string.

◆ setTextWrap()

void setTextWrap ( setting  )

Turns on or off text wrap.

Parameters
settingTrue turns on text wrap.
Returns
No return value

◆ setValue()

void setValue ( value  )

Use the setValue method to set the control specific value to value. Purpose and type varies by control type.

Parameters
valueSome control specific value.
Returns
No return value

◆ setVisible()

void setVisible ( isVisible  )

Use the setVisible method to (un)hide this control.

Parameters
isVisibleA boolean value. If true, the control will be made visible, otherwise the control will be hidden.
Returns
No return value