add(sceneObject) | Scene | |
addAssetPreload(assetId) | Scene | |
addBehavior(BehaviorInstance bi) | BehaviorComponent | |
addComponents(compObjName, compObjName2,...) | SimComponent | |
addFieldFilter(fieldName) | SimObject | |
addListener(SimObject) | SimObject | |
assignFieldsFrom(SimObject) | SimObject | |
call(methodName, [args] *) | SimObject | |
callOnBehaviors(methodName, argi) | DynamicConsoleMethodComponent | |
clear([deleteObjects]) | Scene | |
clearAssetPreloads() | Scene | |
clearBehaviors() | BehaviorComponent | |
clone([copyDynamicFields=false]?) | SimObject | |
connect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent | |
create(type) | Scene | |
createDistanceJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [distance], [frequency], [dampingRatio], [collideConnected]) | Scene | |
createFrictionJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [maxForce], [maxTorque], [collideConnected]) | Scene | |
createMotorJoint(sceneObjectA, sceneObjectB, [linearOffset X/Y], [angularOffset], [maxForce], [maxTorque], [correctionFactor], [collideConnected]) | Scene | |
createPrismaticJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y, [collideConnected]) | Scene | |
createPulleyJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldGroundAnchorA X/Y, worldGroundAnchorB X/Y, ratio, [lengthA], [lengthB], [collideConnected]) | Scene | |
createRevoluteJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [collideConnected]) | Scene | |
createRopeJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [maxLength], [collideConnected]) | Scene | |
createTargetJoint(sceneObject, worldTarget X/Y, maxForce, [useCenterOfMass?], [frequency], [dampingRatio], [collideConnected]) | Scene | |
createWeldJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [frequency], [dampingRatio], [collideConnected]) | Scene | |
createWheelJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y, [collideConnected]) | Scene | |
delete() | SimObject | |
deleteJoint(int jointId) | Scene | |
disconnect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent | |
dump() | SimObject | |
dumpClassHierarchy() | SimObject | |
getAssetPreload(index) | Scene | |
getAssetPreloadCount() | Scene | |
getBatchingEnabled() | Scene | |
getBehavior(string BehaviorTemplateName) | BehaviorComponent | |
getBehaviorByIndex(int index) | BehaviorComponent | |
getBehaviorConnection(outputBehavior, outputName, connectionIndex) | BehaviorComponent | |
getBehaviorConnectionCount(outputBehavior, outputName) | BehaviorComponent | |
getBehaviorCount() | BehaviorComponent | |
getClassName() | SimObject | |
getClassNamespace() | SimObject | |
getComponent(idx) | SimComponent | |
getComponentCount() | SimComponent | |
getControllers() | Scene | |
getCount() | Scene | |
getDebugOn() | Scene | |
getDebugSceneObject() | Scene | |
getDistanceJointDampingRatio(jointId) | Scene | |
getDistanceJointFrequency(jointId) | Scene | |
getDistanceJointLength(jointId) | Scene | |
getDynamicField(index) | SimObject | |
getDynamicFieldCount() | SimObject | |
getField(int index) | SimObject | |
getFieldCount() | SimObject | |
getFieldType(fieldName) | SimObject | |
getFieldValue(fieldName) | SimObject | |
getFPS() | Scene | |
getFrameCount() | Scene | |
getFrictionJointMaxForce(jointId) | Scene | |
getFrictionJointMaxTorque(jointId) | Scene | |
getGlobalSceneCount() | Scene | |
getGravity() | Scene | |
getGroup() | SimObject | |
getId() | SimObject | |
getInternalName() | SimObject | |
getJointCount() | Scene | |
getJointType(int jointId) | Scene | |
getLayerSortMode(layer) | Scene | |
getMaxFPS() | Scene | |
getMinFPS() | Scene | |
getMotorJointAngularOffset(jointId) | Scene | |
getMotorJointLinearOffset(jointId) | Scene | |
getMotorJointMaxForce(jointId) | Scene | |
getMotorJointMaxTorque(jointId) | Scene | |
getName() | SimObject | |
getObject(sceneObjectIndex) | Scene | |
getPositionIterations() | Scene | |
getPrismaticJointLimit(jointId) | Scene | |
getPrismaticJointMotor(jointId) | Scene | |
getProgenitorFile() | SimObject | |
getRevoluteJointAngle(jointId) | Scene | |
getRevoluteJointLimit(jointId) | Scene | |
getRevoluteJointMotor(jointId) | Scene | |
getRevoluteJointSpeed(jointId) | Scene | |
getRopeJointMaxLength(jointId) | Scene | |
getSceneObjectList() | Scene | |
getScenePause() | Scene | |
getSceneTime() | Scene | |
getSuperClassNamespace() | SimObject | |
getTargetJointDampingRatio(jointId) | Scene | |
getTargetJointFrequency(jointId) | Scene | |
getTargetJointTarget(jointId) | Scene | |
getType() | SimObject | |
getVelocityIterations() | Scene | |
getWeldJointDampingRatio(jointId) | Scene | |
getWeldJointFrequency(jointId) | Scene | |
getWheelJointDampingRatio(jointId) | Scene | |
getWheelJointFrequency(jointId) | Scene | |
getWheelJointMotor(jointId) | Scene | |
isChildOfGroup(groupID) | SimObject | |
isEnabled() | SimComponent | |
isJoint(int jointId) | Scene | |
isMemberOfClass(string classname) | SimObject | |
isMethod(string methodName) | SimObject | |
isTimerActive() | SimObject | |
mergeScene(scene) | Scene | |
pickArea(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask], [pickMode]) | Scene | |
pickCircle(x/y, radius, [sceneGroupMask], [sceneLayerMask], [pickMode]) | Scene | |
pickPoint(x/y, [sceneGroupMask], [sceneLayerMask], [pickMode]) | Scene | |
pickRay(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask], [pickMode]) | Scene | |
pickRayCollision(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask]) | Scene | |
postEvent(String eventName, String data) | SimObject | |
raise(outputBehavior, outputName, [deltaTime]) | BehaviorComponent | |
remove(sceneObject) | Scene | |
removeAllListeners() | SimObject | |
removeAssetPreload(assetId) | Scene | |
removeBehavior(BehaviorInstance bi, [bool deleteBehavior=true]) | BehaviorComponent | |
removeComponents(compObjName, compObjName2,...) | SimComponent | |
removeFieldFilter(fieldName) | SimObject | |
removeListener(SimObject) | SimObject | |
reOrder(BehaviorInstance inst, [int desiredIndex=0]) | BehaviorComponent | |
resetDebugStats() | Scene | |
save(fileName, [selectedOnly]?) | SimObject | |
schedule(time, command, [arg] *) | SimObject | |
setBatchingEnabled(bool enabled) | Scene | |
setClassNamespace(nameSpace) | SimObject | |
setDebugOff(debugOptions) | Scene | |
setDebugOn(debugOptions) | Scene | |
setDebugSceneObject(sceneObject) | Scene | |
setDistanceJointDampingRatio(jointId, dampingRatio) | Scene | |
setDistanceJointFrequency(jointId, frequency) | Scene | |
setDistanceJointLength(jointId, length) | Scene | |
setEditFieldValue(fieldName, value) | SimObject | |
setEnabled(enabled) | SimComponent | |
setFieldValue(fieldName, value) | SimObject | |
setFrictionJointMaxForce(jointId, maxForce) | Scene | |
setFrictionJointMaxTorque(jointId, maxTorque) | Scene | |
setGravity(forceX/forceY) | Scene | |
setInternalName(string InternalName) | SimObject | |
setIsEditorScene() | Scene | |
setLayerSortMode(layer, sortMode) | Scene | |
setMotorJointAngularOffset(jointId, angularOffset) | Scene | |
setMotorJointLinearOffset(jointId, linearOffset X/Y) | Scene | |
setMotorJointMaxForce(jointId, maxForce) | Scene | |
setMotorJointMaxTorque(jointId, maxTorque) | Scene | |
setName(newName) | SimObject | |
setPositionIterations(int iterations) | Scene | |
setPrismaticJointLimit(jointId, enableLimit, [lowerTranslation], [upperTranslation]) | Scene | |
setPrismaticJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorForce]) | Scene | |
setProgenitorFile(file) | SimObject | |
setRevoluteJointLimit(jointId, enableLimit, [lowerAngle], [upperAngle]) | Scene | |
setRevoluteJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorTorque]) | Scene | |
setRopeJointMaxLength(jointId, maxLength) | Scene | |
setScenePause(status) | Scene | |
setSuperClassNamespace() | SimObject | |
setTargetJointDampingRatio(jointId, dampingRatio) | Scene | |
setTargetJointFrequency(jointId, frequency) | Scene | |
setTargetJointTarget(jointId, worldTarget X/Y) | Scene | |
setVelocityIterations(int iterations) | Scene | |
setWeldJointDampingRatio(jointId, dampingRatio) | Scene | |
setWeldJointFrequency(jointId, frequency) | Scene | |
setWheelJointDampingRatio(jointId, dampingRatio) | Scene | |
setWheelJointFrequency(jointId, frequency) | Scene | |
setWheelJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorTorque]) | Scene | |
startListening(SimObject) | SimObject | |
startTimer(callbackFunction, float timePeriod, [repeat]?) | SimObject | |
stopListening(SimObject) | SimObject | |
stopTimer() | SimObject | |