TorqueScript Reference
Scene Member List

This is the complete list of members for Scene, including all inherited members.

add(sceneObject)Scene
addAssetPreload(assetId)Scene
addBehavior(BehaviorInstance bi)BehaviorComponent
addComponents(compObjName, compObjName2,...)SimComponent
addFieldFilter(fieldName)SimObject
addListener(SimObject)SimObject
assignFieldsFrom(SimObject)SimObject
call(methodName, [args] *)SimObject
callOnBehaviors(methodName, argi)DynamicConsoleMethodComponent
clear([deleteObjects])Scene
clearAssetPreloads()Scene
clearBehaviors()BehaviorComponent
clone([copyDynamicFields=false]?)SimObject
connect(outputBehavior, inputBehavior, outputName, inputName)BehaviorComponent
create(type)Scene
createDistanceJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [distance], [frequency], [dampingRatio], [collideConnected])Scene
createFrictionJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [maxForce], [maxTorque], [collideConnected])Scene
createMotorJoint(sceneObjectA, sceneObjectB, [linearOffset X/Y], [angularOffset], [maxForce], [maxTorque], [correctionFactor], [collideConnected])Scene
createPrismaticJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y, [collideConnected])Scene
createPulleyJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldGroundAnchorA X/Y, worldGroundAnchorB X/Y, ratio, [lengthA], [lengthB], [collideConnected])Scene
createRevoluteJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [collideConnected])Scene
createRopeJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [maxLength], [collideConnected])Scene
createTargetJoint(sceneObject, worldTarget X/Y, maxForce, [useCenterOfMass?], [frequency], [dampingRatio], [collideConnected])Scene
createWeldJoint(sceneObjectA, sceneObjectB, [localAnchorA X/Y], [localAnchorB X/Y], [frequency], [dampingRatio], [collideConnected])Scene
createWheelJoint(sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y, [collideConnected])Scene
delete()SimObject
deleteJoint(int jointId)Scene
disconnect(outputBehavior, inputBehavior, outputName, inputName)BehaviorComponent
dump()SimObject
dumpClassHierarchy()SimObject
getAssetPreload(index)Scene
getAssetPreloadCount()Scene
getBatchingEnabled()Scene
getBehavior(string BehaviorTemplateName)BehaviorComponent
getBehaviorByIndex(int index)BehaviorComponent
getBehaviorConnection(outputBehavior, outputName, connectionIndex)BehaviorComponent
getBehaviorConnectionCount(outputBehavior, outputName)BehaviorComponent
getBehaviorCount()BehaviorComponent
getClassName()SimObject
getClassNamespace()SimObject
getComponent(idx)SimComponent
getComponentCount()SimComponent
getControllers()Scene
getCount()Scene
getDebugOn()Scene
getDebugSceneObject()Scene
getDistanceJointDampingRatio(jointId)Scene
getDistanceJointFrequency(jointId)Scene
getDistanceJointLength(jointId)Scene
getDynamicField(index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(fieldName)SimObject
getFieldValue(fieldName)SimObject
getFPS()Scene
getFrameCount()Scene
getFrictionJointMaxForce(jointId)Scene
getFrictionJointMaxTorque(jointId)Scene
getGlobalSceneCount()Scene
getGravity()Scene
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getJointCount()Scene
getJointType(int jointId)Scene
getLayerSortMode(layer)Scene
getMaxFPS()Scene
getMinFPS()Scene
getMotorJointAngularOffset(jointId)Scene
getMotorJointLinearOffset(jointId)Scene
getMotorJointMaxForce(jointId)Scene
getMotorJointMaxTorque(jointId)Scene
getName()SimObject
getObject(sceneObjectIndex)Scene
getPositionIterations()Scene
getPrismaticJointLimit(jointId)Scene
getPrismaticJointMotor(jointId)Scene
getProgenitorFile()SimObject
getRevoluteJointAngle(jointId)Scene
getRevoluteJointLimit(jointId)Scene
getRevoluteJointMotor(jointId)Scene
getRevoluteJointSpeed(jointId)Scene
getRopeJointMaxLength(jointId)Scene
getSceneObjectList()Scene
getScenePause()Scene
getSceneTime()Scene
getSuperClassNamespace()SimObject
getTargetJointDampingRatio(jointId)Scene
getTargetJointFrequency(jointId)Scene
getTargetJointTarget(jointId)Scene
getType()SimObject
getVelocityIterations()Scene
getWeldJointDampingRatio(jointId)Scene
getWeldJointFrequency(jointId)Scene
getWheelJointDampingRatio(jointId)Scene
getWheelJointFrequency(jointId)Scene
getWheelJointMotor(jointId)Scene
isChildOfGroup(groupID)SimObject
isEnabled()SimComponent
isJoint(int jointId)Scene
isMemberOfClass(string classname)SimObject
isMethod(string methodName)SimObject
isTimerActive()SimObject
mergeScene(scene)Scene
pickArea(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask], [pickMode])Scene
pickCircle(x/y, radius, [sceneGroupMask], [sceneLayerMask], [pickMode])Scene
pickPoint(x/y, [sceneGroupMask], [sceneLayerMask], [pickMode])Scene
pickRay(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask], [pickMode])Scene
pickRayCollision(startx/y, endx/y, [sceneGroupMask], [sceneLayerMask])Scene
postEvent(String eventName, String data)SimObject
raise(outputBehavior, outputName, [deltaTime])BehaviorComponent
remove(sceneObject)Scene
removeAllListeners()SimObject
removeAssetPreload(assetId)Scene
removeBehavior(BehaviorInstance bi, [bool deleteBehavior=true])BehaviorComponent
removeComponents(compObjName, compObjName2,...)SimComponent
removeFieldFilter(fieldName)SimObject
removeListener(SimObject)SimObject
reOrder(BehaviorInstance inst, [int desiredIndex=0])BehaviorComponent
resetDebugStats()Scene
save(fileName, [selectedOnly]?)SimObject
schedule(time, command, [arg] *)SimObject
setBatchingEnabled(bool enabled)Scene
setClassNamespace(nameSpace)SimObject
setDebugOff(debugOptions)Scene
setDebugOn(debugOptions)Scene
setDebugSceneObject(sceneObject)Scene
setDistanceJointDampingRatio(jointId, dampingRatio)Scene
setDistanceJointFrequency(jointId, frequency)Scene
setDistanceJointLength(jointId, length)Scene
setEditFieldValue(fieldName, value)SimObject
setEnabled(enabled)SimComponent
setFieldValue(fieldName, value)SimObject
setFrictionJointMaxForce(jointId, maxForce)Scene
setFrictionJointMaxTorque(jointId, maxTorque)Scene
setGravity(forceX/forceY)Scene
setInternalName(string InternalName)SimObject
setIsEditorScene()Scene
setLayerSortMode(layer, sortMode)Scene
setMotorJointAngularOffset(jointId, angularOffset)Scene
setMotorJointLinearOffset(jointId, linearOffset X/Y)Scene
setMotorJointMaxForce(jointId, maxForce)Scene
setMotorJointMaxTorque(jointId, maxTorque)Scene
setName(newName)SimObject
setPositionIterations(int iterations)Scene
setPrismaticJointLimit(jointId, enableLimit, [lowerTranslation], [upperTranslation])Scene
setPrismaticJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorForce])Scene
setProgenitorFile(file)SimObject
setRevoluteJointLimit(jointId, enableLimit, [lowerAngle], [upperAngle])Scene
setRevoluteJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorTorque])Scene
setRopeJointMaxLength(jointId, maxLength)Scene
setScenePause(status)Scene
setSuperClassNamespace()SimObject
setTargetJointDampingRatio(jointId, dampingRatio)Scene
setTargetJointFrequency(jointId, frequency)Scene
setTargetJointTarget(jointId, worldTarget X/Y)Scene
setVelocityIterations(int iterations)Scene
setWeldJointDampingRatio(jointId, dampingRatio)Scene
setWeldJointFrequency(jointId, frequency)Scene
setWheelJointDampingRatio(jointId, dampingRatio)Scene
setWheelJointFrequency(jointId, frequency)Scene
setWheelJointMotor(jointId, enableMotor, [motorSpeed], [maxMotorTorque])Scene
startListening(SimObject)SimObject
startTimer(callbackFunction, float timePeriod, [repeat]?)SimObject
stopListening(SimObject)SimObject
stopTimer()SimObject