TorqueScript Reference
SceneWindow Member List

This is the complete list of members for SceneWindow, including all inherited members.

addGuiControl(int controlId)GuiControl
addInputListener(inputListener)SceneWindow
clampCameraViewLimit()SceneWindow
completeCameraMove()SceneWindow
dismount()SceneWindow
findHitControl(int x, int y)GuiControl
getBackgroundColor(...)SceneWindow
getCameraAngle()SceneWindow
getCameraArea()SceneWindow
getCameraPosition()SceneWindow
getCameraRenderPosition()SceneWindow
getCameraRenderScale()SceneWindow
getCameraSize()SceneWindow
getCameraWorldScale()SceneWindow
getCameraZoom()SceneWindow
getCanvasPoint(X/Y)SceneWindow
getCenter()GuiControl
getExtent(...)GuiControl
getGlobalCenter()GuiControl
getGlobalPosition()GuiControl
getIsCameraMounted()SceneWindow
getIsCameraMoving()SceneWindow
getIsWindowPoint(X/Y)SceneWindow
getLockMouse()SceneWindow
getMinExtent()GuiControl
getMousePosition()SceneWindow
getParent()GuiControl
getPosition()GuiControl
getRenderGroupMask()SceneWindow
getRenderLayerMask()SceneWindow
getScene()SceneWindow
getTargetCameraAngle()SceneWindow
getTargetCameraArea()SceneWindow
getTargetCameraPosition()SceneWindow
getTargetCameraSize()SceneWindow
getTargetCameraZoom()SceneWindow
getText()GuiControl
getTextExtend()GuiControl
getTextWrap()GuiControl
getUseBackgroundColor(...)SceneWindow
getUseObjectInputEvents()SceneWindow
getUseWindowInputEvents()SceneWindow
getValue()GuiControl
getWindowArea()SceneWindow
getWindowPoint(X/Y)SceneWindow
getWorldPoint(X/Y)SceneWindow
isActive()GuiControl
isAwake()GuiControl
isVisible()GuiControl
makeFirstResponder(isFirst)GuiControl
mount(sceneObject, [offsetX/offsetY], [mountForce], [sendToMount?], [mountAngle?])SceneWindow
performClick()GuiControl
pointInControl(int x, int y)GuiControl
removeInputListener(inputListener)SceneWindow
reorderChild(child1, child2)GuiControl
resetScene()SceneWindow
resize(int x, int y, int w, int h)GuiControl
setActive(isActive)GuiControl
setArrowProfile(GuiControlProfile p)SceneWindow
setAudioListener()SceneWindow
setBackgroundColor(float red, float green, float blue, [float alpha=1.0])SceneWindow
setCameraAngle(angle)SceneWindow
setCameraArea(x1/y1/x2/y2)SceneWindow
setCameraInterpolationMode(interpolationMode)SceneWindow
setCameraInterpolationTime(interpolationTime)SceneWindow
setCameraPosition(x, y)SceneWindow
setCameraSize(width, height)SceneWindow
setCameraZoom(zoomFactor)SceneWindow
setCanSave(bool canSave)GuiControl
setCenter(int x, int y)GuiControl
setExtent(int width, int height)GuiControl
setFirstResponder()GuiControl
setLockMouse(bool lockSet)SceneWindow
setMousePosition(x/y)SceneWindow
setMouseWheelScrolls(setting)SceneWindow
setObjectInputEventFilter(groupMask, layerMask, [useInvisibleFilter?])SceneWindow
setObjectInputEventGroupFilter(groups$)SceneWindow
setObjectInputEventInvisibleFilter(bool useInvisibleFilter)SceneWindow
setObjectInputEventLayerFilter(layers$)SceneWindow
setPosition(int x, int y)GuiControl
setPositionGlobal(int x, int y)GuiControl
setProfile(GuiControlProfile p)GuiControl
setRenderGroups(groups$)SceneWindow
setRenderLayers(layers$)SceneWindow
setRenderMasks(layerMask, groupMask)SceneWindow
setScene(Scene)SceneWindow
setShowScrollBar(setting)SceneWindow
setTargetCameraAngle(angle)SceneWindow
setTargetCameraArea(x1/y1/x2/y2)SceneWindow
setTargetCameraPosition(x, y)SceneWindow
setTargetCameraSize(width, height)SceneWindow
setTargetCameraZoom(zoomFactor)SceneWindow
setText(text)GuiControl
setTextExtend(setting)GuiControl
setTextID(id)GuiControl
setTextWrap(setting)GuiControl
setThumbProfile(GuiControlProfile p)SceneWindow
setTrackProfile(GuiControlProfile p)SceneWindow
setUseBackgroundColor(...)SceneWindow
setUseObjectInputEvents(inputStatus)SceneWindow
setUseWindowInputEvents(inputStatus)SceneWindow
setValue(value)GuiControl
setViewLimitOff()SceneWindow
setViewLimitOn([minX/minY/maxX/maxY])SceneWindow
setVisible(isVisible)GuiControl
startCameraMove([interpolationTime])SceneWindow
startCameraShake(shakeMagnitude, time)SceneWindow
stopCameraMove()SceneWindow
stopCameraShake()SceneWindow
undoCameraMove([interpolationTime])SceneWindow