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Torque2D Reference
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#include <guiTreeViewCtrl.h>
Public Member Functions | |
| TreeItem () | |
| virtual | ~TreeItem () |
| Public Member Functions inherited from GuiListBoxCtrl::LBItem | |
| LBItem () | |
| virtual | ~LBItem () |
Public Attributes | |
| bool | isOpen |
| U16 | level |
| RectI | triangleArea |
| bool | isVisible |
| vector< TreeItem * > | branchList |
| TreeItem * | trunk |
| S32 | iconFrame |
| Public Attributes inherited from GuiListBoxCtrl::LBItem | |
| StringTableEntry | itemText |
| bool | isSelected |
| bool | isActive |
| S32 | ID |
| void * | itemData |
| ColorF | color |
| bool | hasColor |
Additional Inherited Members | |
| Static Public Member Functions inherited from GuiListBoxCtrl::LBItem | |
| static bool | compByID (const LBItem *a, const LBItem *b) |
| static bool | compByText (const LBItem *a, const LBItem *b) |
| Static Public Attributes inherited from GuiListBoxCtrl::LBItem | |
| static bool | sIncreasing = true |
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inline |
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inlinevirtual |
| vector<TreeItem*> branchList |
| S32 iconFrame |
Which frame of the tree's icon sheet this row draws, or -1 for none. Asked of script once when the row is built rather than every frame - onRenderItem runs for every visible row of every frame, so a callback here would be a console call per row per frame.
| bool isOpen |
| bool isVisible |
| U16 level |
| RectI triangleArea |
| TreeItem* trunk |