#include <SceneRenderRequest.h>
◆ SceneRenderRequest()
◆ ~SceneRenderRequest()
◆ resetState()
| virtual void resetState |
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void | | ) |
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inlinevirtual |
◆ set()
| SceneRenderRequest * set |
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SceneRenderObject * | pSceneRenderObject, |
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const Vector2 & | worldPosition, |
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const F32 | depth, |
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const Vector2 & | sortPoint = Vector2::getZero(), |
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const S32 | serialId = 0, |
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StringTableEntry | renderGroup = StringTable->EmptyString, |
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void * | pCustomData1 = NULL, |
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void * | pCustomData2 = NULL, |
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S32 | customDataKey1 = 0, |
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S32 | customDataKey2 = 0 ) |
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inline |
Sets mandatory configuration.
◆ mAlphaTest
◆ mBlendColor
◆ mBlendMode
◆ mCustomDataKey1
◆ mCustomDataKey2
◆ mDepth
◆ mDstBlendFactor
◆ mpCustomData1
◆ mpCustomData2
◆ mpIsolatedRenderQueue
◆ mpSceneRenderObject
◆ mRenderGroup
| StringTableEntry mRenderGroup |
◆ mSerialId
◆ mSortPoint
◆ mSrcBlendFactor
◆ mWorldPosition
The documentation for this class was generated from the following file:
- 2d/scene/SceneRenderRequest.h