TorqueScript Reference
|
#include <assetBase_ScriptBinding.h>
Inherits SimObject.
Inherited by AnimationAsset, FontAsset, ImageAsset, and ParticleAsset.
String getAssetId | ( | ) |
Gets the assets' Asset Id. This is only available if the asset was acquired from the asset manager.
void refreshAsset | ( | ) |
Refresh the asset.