TorqueScript Reference
Here is a list of all class members with links to the classes they belong to:
- i -
insertExplicitCell() :
ImageAsset
insertItem() :
PopupMenu
insertLayer() :
ImageAsset
insertSubMenu() :
PopupMenu
inspect() :
GuiParticleGraphInspector
,
GuiTreeViewCtrl
isActive() :
GuiControl
isAssetAutoUnload() :
AssetManager
isAssetInternal() :
AssetManager
isAssetLoaded() :
AssetManager
isAssetPrivate() :
AssetManager
isAwake() :
GuiControl
isChildOfGroup() :
SimObject
isCursorOn() :
GuiCanvas
isDeclaredAsset() :
AssetManager
isEnabled() :
SimComponent
isEOF() :
FileObject
,
StreamObject
isEOS() :
StreamObject
isFadeToComplete() :
SceneObject
isGrowToComplete() :
SceneObject
isInverted() :
ActionMap
isItemChecked() :
PopupMenu
isJoint() :
Scene
isMember() :
SceneObjectSet
,
SimSet
isMemberOfClass() :
SimObject
isMethod() :
SimObject
isModuleLoaded() :
ModuleManager
isModuleMergeAvailable() :
ModuleManager
isMoveToComplete() :
SceneObject
isReferencedAsset() :
AssetManager
isRegisteredEvent() :
EventManager
isRotateToComplete() :
SceneObject
isSpriteSelected() :
CompositeSprite
isStaticFrameProvider() :
RenderProxy
,
SpriteBase
isTag() :
AssetTagsManifest
isTimerActive() :
SimObject
isUsingNamedImageFrame() :
ParticleAssetEmitter
,
SpriteBase
isVisible() :
GuiControl
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1.9.8